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Day 1 - Tue 15 Sep

13:00
Tue 15 Sep

Conference Opens for Day 1

Registered guests and participants sign in at the conference reception for the day.

Foyer

.

13:20
Tue 15 Sep

Informal Welcome

BiGGi Con Chairs Jeremy Gow & Laurissa Tokarchuk

Foyer and
Peston LT

13:30
Tue 15 Sep

Alumni Talk 1

Nathan Hughes
The Quality of Safety is... Games? An Alumn's Journey from Games Research to Safety Science

Peston LT

click box for more info

14:00
Tue 15 Sep

Alumni Talk 2

Joseph Walton-Rivers

Peston LT

click box for more info

14:30
Tue 15 Sep

TRACK 1:
Panel

Working with AI

Peston LT

.

14:30
Tue 15 Sep

TRACK 2:
Workshop

Gamifying Citizen Science

GC101

click box for more info

15:30
Tue 15 Sep

Poster & Coffee

.

Foyer

.

16:00
Tue 15 Sep

Keynote #1

Jackie Mulligan (Game Republic) >
Multiplayer, Multilevel, Multiverse: the Future of Higher Education and Game Research – an Industry Perspective

Peston LT

click box for more info

16:30
Tue 15 Sep

Workshop

Building an Alumni Network: Have Your Say in Its Legacy

Peston LT

click box for more info

17:30
Tue 15 Sep

Close - Day 1

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.

.

Throughout BiGGi Con, room GC202 is available as The Quiet Room.

Day 2 - Wed 16 Sep

09:00
Wed 16 Sep

Conference Opens for Day 2

Registered guests and participants sign in at the conference reception for the day.

Foyer

.

09:30
Wed 16 Sep

Welcome

iGGi Director Peter Cowling & iGGi Chair Paul Cairns

Peston LT

.

09:45
Wed 16 Sep

Keynote #2

Constance Steinkuehler & Kurt Squire (University of California) >
Hero, Not Case File: Community-Authored Game Design at Homeboy Game Studio

Peston LT

click box for more info

10:45
Wed 16 Sep

Coffee
& Alumni Mixer

.

Foyer

.

11:20
Wed 16 Sep

iGGi Talk 1+2

GAME DESIGN
Chaired by Nicole Levermore

Alex Flint >
Birds of Play: How Gamification Took Flight in Birdwatching

Doruk Balcı >
Playerly and Designerly Games: Structural Interpretation and Play

Peston LT

click box for more info

12:00
Wed 16 Sep

Alumni Talk 3

Cristina Dobre
What’s Happening with the VR Games: The Impact of Social Nonverbal Cues and Embodiment on VR Entertainment

Peston LT

click box for more info

12:30
Wed 16 Sep

Lunch

.

Foyer

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13:30
Wed 16 Sep

Alumni Talk 4

Nick Ballou
Open Play: Findings and Lessons from 2 Million Hours of Public Video Games Data

Peston LT

click box for more info

14:00
Wed 16 Sep

iGGi Talks 3-5

PLAYERS
Chaired by Tamsin Isaac

Nicole Levermore >
What We Can Learn About the Brain Through Tetris

Dominik Jeurissen >
What Should I Do? An Experimental Onboarding Advisor for "Total War: Pharaoh"

Lauren Winter >
The Jingle of Contrasting Constructs: Comparing Measures of Immersion and Challenge from the PXI and IEQ-SF

Peston LT

click box for more info

15:00
Wed 16 Sep

Buzz Talks

Each iGGi PG Researcher introduces themselves and their research via a one-minute-single-slide "Buzz Talk"

Peston LT

.

15:30
Wed 16 Sep

Poster & Coffee

.

Foyer

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16:15
Wed 16 Sep

Alumni Talk 5

Jozef Kulik
A Bird's Eye View: How Remote User Research Affects Hundreds of Games

Peston LT

click box for more info

16:45
Wed 16 Sep

TRACK 1:
Panel

Responsible Game Design

Peston LT

.

16:45
Wed 16 Sep

TRACK 2:
Panel

Careers in the Games Industry

GC201

.

16:45
Wed 16 Sep

TRACK 3:
Workshop

Research Ideas Workshop
Organised and chaired by Laura Helsby

GC101

click box for more info

17:45
Wed 16 Sep

Close - Day 2

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18:00
Wed 16 Sep

Light Buffet, Social + Games

Join us to chat, and for (optional) Games Night and/or a fun "Alumni Speed Networking" session.

Foyer &
1st Floor

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Day 3 - Thu 17 Sep

09:00
Thu 17 Sep

Conference Opens for Day 3

Registered guests and participants sign in at the conference reception for the day.

Foyer

.

09:30
Thu 17 Sep

Alumni Talk 6

Carlos González Díaz
Eye-tracking in Social VR and What to Take Away for Game Technology

Peston LT

click box for more info

10:00
Thu 17 Sep

iGGi Talks 6+7

LIVE-SERVICE GAMES
Chaired by tba

Lauren Winter >
Why Pugging in World of Warcraft is Awful (and what you can learn from it)

Tamsin Isaac >
Playing Against the Clock: A Cross-Platform Taxonomy of Limited-Time Events

Peston LT

click box for more info

10:40
Thu 17 Sep

Coffee
(& IAB Meeting start)

The iGGi IAB meeting runs from 10:40 until 12:30 in parallel with the Coffee Break and subsequent Workshops. Note this is for IAB Members and iGGi Staff/Rep only who will have received room details and other relevant information.

Foyer
(IAB Members s. email)

.

11:10
Thu 17 Sep

TRACK 1:
Workshop

Agentic AI for Games
Organised and chaired by Simon Lucas

GC201

click box for more info

11:10
Thu 17 Sep

TRACK 2:
Workshop

Collaborative Writing with Typst and Jujutsu
Organised and chaired by Daniel Gomme

GC204

click box for more info

11:10
Thu 17 Sep

TRACK 3:
Workshop

Designing Seriously Casual Games
Organised and chaired by Luiza Gossian

GC114

click box for more info

11:10
Thu 17 Sep

TRACK 4:
Workshop

DevOps for Games Researchers
Organised and chaired by Nathan John

GC103

click box for more info

12:30
Thu 17 Sep

Lunch

.

Foyer

.

13:30
Thu 17 Sep

iGGi Talks 8+9

GAME AI
Chaired by tba

Dien Nguyen >
JSON-Bag: Game-agnostic Automatic Feature Extraction

Toby Best >
‘Journeys in the Dark’: Exploring Procedural Content Generation for Descent

Peston LT

click box for more info

14:10
Thu 17 Sep

Keynote #3

Thomas Keane & Ben Ackland >
How to “Bully” AI into Meaningful Gameplay

Peston LT

click box for more info

15:10
Thu 17 Sep

Coffee
& Alumni Mixer

.

Foyer

.

15:45
Thu 17 Sep

Alumni Talk 7

James Goodman
What Has Game AI Ever Done for the Romans?

Peston LT

click box for more info

16:15
Thu 17 Sep

Closing Remarks

.

Peston LT

.

16:45
Thu 17 Sep

iGGi The Musical

.

Peston LT

click box for more info

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