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Keynote Speakers

Keynote 1
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tba

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C Steinkuehler and K Squire
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Constance Steinkuehler

Professor of Informatics at the University of California; Co-Director of the Games+Learning+Society Center

 >> Games as Social Platforms 
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Bio - Constance Steinkuehler: Constance is a Professor of Informatics at the University of California, Irvine where she researches cognition and social interaction in the context of multiplayer videogames. She is the Co-Director of the Games+Learning+Society (GLS) Center at UCI where she teaches courses on games and society, games as social platforms, the sociology of games (in Donovan prison), research methods, and visual design. Current projects include Homeboy Art Academy game design studio, which engages gang-impacted young adults in Los Angeles the practice of critically conscious games design; research on a game-based program in San Quentin prison to foster safety, inclusion, and equanimity; development and production of an inmate-designed tabletop game entitled The Board that explores the parole process from the lived experiences of the incarcerated, and an upcoming 71-chapter and broadly expansive Oxford Handbook of Games & Learning.

 

Constance formerly served as Senior Policy Analyst under the Obama administration in the White House Office of Science and Technology Policy, advising on videogames and digital media. She is the founder of the Federal Games Guild, a working group across federal agencies using games and simulations as tools for thought, and the Higher Education Video Games Alliance, an academic non-for-profit organization of game-related programs in higher education. Her research has been funded by the Anti-Defamation League, the Samueli Foundation, the MacArthur Foundation, the Gates Foundation, the National Academy of Education/Spencer Foundation, the National Science Foundation, and the Universities of Cambridge, Wisconsin-Madison, and California-Irvine.  She has published over one hundred articles and book chapters including six conference proceedings, four special journal issues, and two books. She has worked closely with the National Research Council and National Academy of Education on special reports relate to videogames, and her work has been featured in Science, Wired, USA Today, New York Times, LA Times, ABC, CBS, CNN NPR, BBC and The Chronicle of Higher Education.

 

Constance has a PhD in Literacy Studies, an MS in Educational Psychology, and three Bachelor’s Degrees in Mathematics, English, and Religious Studies. Her dissertation was a cognitive ethnography of the MMOs Lineage I and II where she ran a large siege guild. Her husband Dr. Kurt Squire is Co-Director of the GLS center at UCI. They live with their two adolescent gamers in Southern California where they enjoy surfing, hiking, camping, travel, and all manner of headset-wearing, dps-flinging, computer-screened mayhem.

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Bio - Kurt Squire: 

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Kurt Squire

Professor of Informatics at the University of California

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Meaning Machine
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Thomas Keane

Creative Director, Meaning Machine

Ben Ackland

Technical Director, Meaning Machine

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Bio - Thomas Keane: Tom is a game designer whose work focuses on turning speech and language into gameplay mechanics. He co-founded Meaning Machine in 2022 - a game and technology studio which explores the creative potential of author-directed AI characters & quests. In his role as Creative Director, he oversees the development of a range of internal and partner projects that all use generative AI in their core mechanics. Dead Meat, "the interrogation game where you can ask anything", is the studio’s debut. 

 

Bio - Ben Ackland: Ben is the Co-Founder and Tech Lead at Meaning Machine, a creatively-driven game tech start-up unlocking all-new gameplay experiences through generative AI. With 20 years of experience in innovative software development, Ben specialises in creating deep, meaningful NPC interactions through Meaning Machine’s proprietary Game Conscious™ technology - empowering both developers and creatives to explore bold new storytelling possibilities, while respecting privacy and enhancing accessibility.

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Organisers:
  • General Chairs: Laurissa Tokarchuk, Jeremy Gow

  • Programme Chair: Filip Sroka, Toby Best

  • Outreach & Marketing Chair: Prakriti Nayak

  • Poster & Workshop Chair: Dien Nguyen

  • Local Chair: Karl Clarke

  • Tech/Media Chairs: Karl Clarke, Prakriti Nayak

  • Alumni Chair: Nicole Levermore

  • General Management: Susanne Binder, David Hull

  • Admin Support: Shopna Begum, Helen Tilbrook, Oliver Roughton

  • Website/Industry Liaison: Susanne Binder
     

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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